﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using LaughingDog.GameObjects;

namespace LaughingDog.Components
{
    /// <summary>
    /// Component used for creating 2D lighting.
    /// </summary>
    public class Light : Behaviour
    {
        /// <summary>
        /// Creates a new instance of a Light component.
        /// </summary>
        /// <param name="gameObject">The GameObject this Component should be attached to.</param>
        public Light(GameObject gameObject)
            : base(gameObject)
        {
            throw new NotImplementedException();
        }
    }
}
